SteamHead

From Wikipedia, the free encyclopedia
SteamHead
Formation2014
Location
  • China
Origin
Shenzhen, China
WebsiteSteamHead makerspace
SteamHead's public work tables in Shenzhen, China.

SteamHead is a non-profit organization focused on increasing the presence of design within education.[1] Claiming inspiration from the Maker movement and S.T.E.A.M. education, SteamHead initiatives aim to help communities increase their capacity to "make". SteamHead activities are often supported by sponsors such as the British Council,[2] local charities, and schools. The organization supports local events, such as MakeFashion Edu[3] and School Maker Faires.

Founded in 2014 as "The Make Club"[4] within an apartment, the organization now operates from offices in the United States and a makerspace in Shenzhen, China. SteamHead is now situated in a public space and facilitates meetings for the Shenzhen Maker Ed community.

Description[edit]

Steam Head offers free space for the education community[5] to exchange information, collaborate, and share. Cross-sections of teachers, students, parents, and educational industry professionals meet hackers, artists, DIY enthusiasts, and educational innovators.[6]

MakeFashion Edu students preparing to walk the STEAM Runway

The main area of Steam Head's facility features communal work tables suitable for accommodating approximately twelve individuals, making it ideal for group activities. Towards the rear section of the premises, visitors can find various specialized rooms, including a 3D printing area, a media recording studio, a tinkering kitchen, storage facilities, an outdoor balcony, and accommodation quarters for residents.[citation needed]

Equipped with an array of tools and resources typically found in primary school classrooms, Steam Head's facility offers craft supplies such as scissors, saws, screwdrivers, and measuring tapes, as well as an electronics workbench, a screen printing setup, power saws, drills, cutters, projectors, and printers. Members also have access to additional equipment, such as 3D printers and a large-scale drawing machine.[citation needed]

The core team, composed of volunteers, convenes monthly to address various space-related matters, including renovation initiatives and equipment procurement. Additionally, the facility hosts several special interest groups that convene more frequently and often spontaneously. Steam Head operates daily, typically providing 24-hour access to its premises. Regular members may undergo biometric authentication to gain access to the facility.[citation needed]

Located on the second floor of a Shenzhen building constructed in the early 2000's, the space was originally designated for commercial purposes but has since been repurposed, with several areas converted into loft apartments.[citation needed]

History[edit]

Steam Head makerspace's founding members Benjamin James Simpson, Carrie Leung, Luke Henderson, and Emma Cheung have established the space as a makerspace for Educational R&D. As one of the first maker education spaces in Shenzhen, China, SteamHead found its roots in 2011, organizing free language lessons for manufacturing workers in China's Fujian and Guangdong provinces.[citation needed]

In 2014 Shenzhen the organization began offering science and technology lessons to migrant children. In 2015, they partnered with Litchee Lab to create educational programs[7] and workshops.[8] By 2017 SteamHead had relocated and started a makerspace in Shenzhen, China.[citation needed]

References[edit]

  1. ^ Shangqing, Ye (September 2017). "Eye Shenzhen Magazine". Eye Shenzhen.
  2. ^ "Hello Shenzhen: Legacy and follow up grants". British Council | Creative Economy. Retrieved 2018-08-30.
  3. ^ Simpson, James. "Students' dreams made into fashion". Shenzhen Daily. Retrieved 2018-08-30.
  4. ^ "Shenzhen Special 6 – Maker Ed". Looking Sideways. 2018-02-05. Retrieved 2018-08-30.
  5. ^ "6 Coolest Makerspaces of Shenzhen, China - Get in the Ring". Get in the Ring. Retrieved 2018-08-30.
  6. ^ Nylander, John (Feb 2018). "Silicon Valley of the East". AmChamHK. American Chamber of Commerce. pg 43
  7. ^ Green, Brandon. "Building Blocks: Litchee Lab Helps Chinese Children Engineer Their Ideas Into Reality". Forbes. Retrieved 2018-08-30.
  8. ^ Marshall, Justin (April 2016). "Making with China" (PDF): 5 – via North Umbria University. {{cite journal}}: Cite journal requires |journal= (help)

External links[edit]